Thursday, August 18, 2016

Good Doga (FFIII, Day 34)

My brand new speedboat of an airship is a welcome change. Careening around the world map is extra fun when you've got a zippy zeppelin like the Nautilus. A name which bothered me by the way, considering it's an AIR ship and not a sea ship. Luckily this discomfort was resolved eventually. More on that later.


Jamie Hyneman as Doga
I took my sweet new ride for a spin and paid a visit to my next destination. Earlier in the game, right after I completed the Water Crystal leg of my journey, I may have mentioned that Ektorp Sofa had some sort of fever dream. Well I was on my way to find the guy that dream had told me to find. Doga, one of the students of Noah who was kind of a big deal. Basically a Jedi Master.
So we arrived at Doga's Manor and met the guy, but not before he sent a pair of moogles to adorably threaten the party. He took us for a stroll through the house, made mention of the wannabe Sith Lord Xande, and told us we had to escort him to his magic circle. Ok. Sure.

Pictured: Doga's Vape Lounge
I was not at all pleased to learn that this was another dungeon where Mini was required. Have I mentioned that I hate job transitional periods? At least Doga had some medicinal pot lying around. No really, it was a pot of wellspring water. What did you think it was...? Anyway, I changed Ektorp Sofa and Lack Sidetable to Red Mages and sent them to the back row with a pile of Elemental Staves so I wouldn't get totally REKT in there. The linear dungeon was thankfully rather short and when we reached the end, Jedi Doga cast some spell that made the Nautilus worthy of its name - it's now a submarine too.
 
It's only weakness is explosions.
That never happens to you, right?
After that pleasant surprise, Doga sent us out to fetch some fancy harp to wake the third student of Noah, Unei, from her epic nap. Somehow I also have to get a hold of this ancient ship he was excited about. It's apparently called the Invincible, but knowing the track record on ships in this game, I somehow doubt it's actually invincible. Regardless, I was relieved to be teleported back out of the mini dungeon and got my party back to full size post haste.

Following along with my walkthrough again, it suggested I use my newfound nautical travel capabilities to find the underwater cave at the southeast corner of the world map. It's a small dungeon but it's absolutely packed with loot. I grabbed some, ran back outside to heal, and then went in for the rest.

There are 4 hidden chests in the very back of the cave, each guarded by a powerful monster. I killed one, then the next, then the next. I made it to the fourth chest and promptly ended up losing a chunk of progress when I dropped my DS. It just so happened to fall in such a way that the cartridge popped out. It's my own fault for falling asleep mid-battle, (to be fair it was way past my bedtime.) but that doesn't make it any less frustrating.

Oh well, that's how it goes sometimes. I hope to properly finish the dungeon tonight. Check back here tomorrow for the next Installment!

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