Not Pictured: My Horrible sense of Direction |
The place was a Steampunk dream (or nightmare, depending on your point of view) and the only way to progress further than the bottom was to Toad my party. This shape shifting stuff is neat, but it's getting a little silly. It's not even that much of a hassle, I just don't like having to waste MP on it.
The tower itself was easy to navigate up to the point where there was a wall in my way. Thankfully my trusty walkthrough told me about the secret switch and saved me probably 20 minutes of trying to figure it out on my own. It didn't take long to reach the top where the lovely Medusa was messing with the workings of the tower. No idea what she was doing, but we killed her ded before she could finish whatever it was.
"I'm Not Dead Yet!" |
My next destination was the Dwarven settlement in the new section of sea to which I now had access. I discovered they were having issues with a thief called Gutsco. He made of with a horn of ice, whatever that is, and fled to the subterranean lake. Now because dwarves can't swim, they asked us to go after the guy.
After a short dungeon crawl, we found the boss, kicked the stuffing out of him, and retrieved the missing horn. Then he disappeared. Which normally isn't an oddity in a Final Fantasy game, but this time, a character actually commented on it, so I knew something was up. When I got back to the Dwarven settlement, I noticed an extra shadow following me around. It would have been nice if the game had rewarded me for noticing this, and correctly assuming that Gutsco was up to no good instead of just making me helplessly watch as he 'duped' everyone. Of course the dwarves asked me to put the horn back in its rightful place. Of course they lowered the magical barrier protecting the other Ice Horn. Of course it was Gutsco and this time he made off with BOTH horns.
Turtle Power |
Lucky for me, I had an Ice Staff on hand to do some major damage. With considerable effort, I made it through to the boss, Gutsco. He immediately transforms into Salamander and attacks. The battle was going really well for a while, but things took a swift downhill turn the moment I ran out of Phoenix Downs. needless to say, it ended badly. The worst part is that the last place it's possible to save is outside the dungeon. Looks like I have my work cut out for me this evening as I go for take two on the Molten Cave.
That went well... |
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